<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>reprogramming on vmac.ch</title><link>https://vmac.ch/tags/reprogramming/</link><description>Recent content in reprogramming on vmac.ch</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Sat, 19 Sep 2020 11:17:00 +0200</lastBuildDate><atom:link href="https://vmac.ch/tags/reprogramming/index.xml" rel="self" type="application/rss+xml"/><item><title/><link>https://vmac.ch/posts/2020-09-19-super-mario-bros-3-in-3-minutes-world-record-speedrun-explained-link/</link><pubDate>Sat, 19 Sep 2020 11:17:00 +0200</pubDate><guid>https://vmac.ch/posts/2020-09-19-super-mario-bros-3-in-3-minutes-world-record-speedrun-explained-link/</guid><description>Mindboggling how you can play so perfect (and there is no other word for this) to actively &amp;ldquo;reprogram&amp;rdquo; the processor instructions while playing the game.
This video also contains a good explanation of the stack concept used in low-level programming.
⤑ Super Mario Bros. 3 in 3 minutes - World Record Speedrun Explained.</description></item></channel></rss>